

The free artwork available on roll20 can be hit or miss. There are probably some edge cases, and it'll depend on your personal preferences. Would there be a reason to purchase the module on both sites? Without the roll20 versions of content, this can take a fair amount of work on the DM's part to set up. And I'm not sure I'd count community add-ons as part of either official service, but they do affect what value you can get from the service.ĭepending on the content, you can manually transfer information from D&D Beyond to roll20.
#ROLL20 COMPENDIUM DOWN PORTABLE#
There have been some community efforts to make some information portable through browser extensions and similar, but from what I understand this is limited to a few things, like character sheets.

You will not be able to buy a book on D&D Beyond and then use it in the roll20 compendium. Roll20 is primarily about running and playing games, and not so much designing them, planning them, or providing reference information for them.Ĭan content be shared / imported between the sites?įor owned content, like books, not as far as I know. This is in keeping with roll20's core purpose. A notable book which seems not to be available on roll20 is the Dungeon Master's Guide, which any DM will likely want access to in some form.

Purchasing D&D content on roll20 offers a faster, easier way to deploy specific D&D content into a game than adding the information manually. Your ability to share information on roll20 is also dependent on subscription, similar to D&D Beyond. The content can be shared with players, allowing them to look up rules, spell descriptions, lore, and so on. The content which is available can be deployed directly into games in various ways, including references (such as rules, stat blocks, artwork for character tokens or maps, and so on), drag-and-drop characters and monsters onto maps, and even create on-demand reference cards directly from the roll20 compendium.

Roll20 has some of the D&D books available, but not all of them. D&D Beyond has a comprehensive set of information about the game available, and offers tools for organizing that information in various ways. D&D Beyond can also integrate playtest content, referred to as Unearthed Arcana, into your games. Each offers what it offers, which may or may not suit your needs- you'll never miss a feature of one service or the other that's not relevant to you.ĭ&D Beyond offers helpful features such as digital versions of all D&D books (which you can share with your players in various ways, with a relevant subscription), options for creating and organizing campaigns (and allowing or disallowing specific content within them), an encounter builder, step-by-step character builders, style-consistent templates for homebrewed monsters, characters, magic items, and more, all of which can be directly inserted into your games, and a variety of organizational features that help DMs and players get a handle on the large amount of information available in the books. There aren't necessarily tradeoffs, per se. What are the trade-offs for purchasing an adventure module in Roll20 versus D&D Beyond? So I can't offer direct feedback on every feature roll20 offers in this area, but the reasons I decided against buying content there were based on the paid features roll20 offers (as I understand them from how roll20 advertises them). I own many books offered through D&D Beyond, but not on roll20. I've been using roll20 for a couple of weeks. I've been using D&D Beyond for a couple of years, as both player and DM. They are different services which are intended to do different things.
